


Thank you for your questions! I will make a FAQ in the forum post to help answer questions other people may have. Right now it's set to Render Mode: Screen Space - Overlay, because its the fastest one, but I've been testing it with World Space to see if it works in VR, and it performs perfectly (we still have to make a few tweaks to get it working correctly in VR). Graphy is contained in a standard Canvas, and you have complete control over it. It's being rendered through the Unity UI. You just have to set Module State to OFF and you're good to go!ģ - How do you configure the rendering on this?

In any case, if your game runs at 60fps, each frame is going to take 16.67ms, so Graphy is going to represent less than 1% of the load.Ģ - It's possible to disable the audio graph if it's not needed, to save a few cycles?
#DESKTOP FRAME COUNTER WINDOWS#
If you're running it in the editor it can take up to 0.7ms due to the Editor GUI overhead, as well as having to render everything twice if you have the Game and Scene windows open at the same time. To put it into perspective, when making a build with just Graphy included, it jumped from 1000 fps to anywhere between 1300-1400 fps. Yes, I do! Using a 4 year old Intel i7 with a decent graphics card, and all the features enabled with the default parameters, it takes less than 0.1ms. I'll gladly answer any questions you have, don't hesitate to askġ - Do you have an approximate ms figure on typical midrange desktop hardware, with all features enabled? Click to expand.Hi syscrusher! And thank you for taking interest in Graphy.
